Curriculum
Introduction
The aim of this document is to present a possible scope of a coding and algorithmics teaching program using the interactive application "Kodi's Missions" developed by LavaVision, controlled by light pens on an interactive floor.
Kodi's Missions is a three-part programming and algorithmics course on an interactive floor. The teaching program has been prepared for users from the age of 10, for primary and secondary school students.
This document is primarily aimed at teachers and educators and contains key information related to the range of issues implemented using the Kodi's Missions application, the way of working with this tool, and the built-in programming language.
Program Objectives
- Implementation of computer programming and algorithmic problem-solving content using an application on an interactive floor controlled by light pens.
- Implementation of sequential and concurrent programming content, controlling one or more heroes using constructed algorithms,
- Support of student activity shaping skills of using developing cognitive mental processes, such as logical, analytical, algorithmic thinking.
- Stimulating planning and prediction skills, cause-and-effect thinking, abstract thinking.
- Development of spatial orientation in the student.
- Creating teaching conditions that allow learning through experimenting.
- Supporting students' visual-motor coordination during organized safe activities.
- Creating teaching conditions conducive to cooperation and developing students' social communication skills.
Assumptions and Limitations
In the Table Assumptions and Limitations, the criteria adopted for the developed curriculum are listed.
Table: Assumptions and Limitations
Parameter / Assumption / Limitation | Value |
---|---|
Required reading skill in the student. | YES |
Age of students | 10+ years |
Required basic programming skill in the student | NO |
Visual programming language | YES |
Interaction with the application through LIGHT PENS | YES |
Recommended presence of a teacher during classes | YES |
Required specialist preparation of the teacher | NO |
Individual work with the student | YES |
Teacher's work with a group of students | YES |
Students working in pairs or groups | YES |
Possibility of the student using the interactive application independently | YES |
Possibility of the teacher adapting ready-made lesson scenarios to the needs of students | YES |
Possibility of developing new exercises - interactive boards - by the teacher or student | YES |
Prepared environment for interactive teaching (see Equipment and Software chapter) | YES |
One or more solutions for the task. | YES |
Work at a computer workstation | NO |
Equipment and Software
In the table Equipment and Software, the tools needed to prepare an interactive space for learning coding are described.
Table: Equipment and Software
Type of equipment or software | Minimum quantity | Name of equipment or software |
---|---|---|
Interactive floor with installed LavaVision - Motioncube software | 1 device | Option 1. SmartFloor - serial product on the Polish market Option 2. Interactive device made to individual order |
Interactive application dedicated for Motionube controlled by light pens on the interactive floor | 1 application | Kodi's Missions |
Interactive pen | 1 | Light pen |