Numbers go up
For children aged: preschool, early school
Collection: Code with Ava - Interactive Coding Boards
Type of interaction: Light Markers
Difficulty Level
Differentiation of difficulty level according to: board size (3×3, 6×6, 10×10), length of the arranged route, range of numbers (up to 10, up to 20 and up to 100).
board size | route length | numbers, operations |
Achievements
Achievements in accordance with the records of the core curriculum for primary school, grades I-III
Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.
General Objectives
- improving spatial orientation,
- developing the ability to apply algorithms,
- shaping the ability to understand basic mathematical concepts and operations, along with describing these activities: in words, image, symbol.
Operational Objectives, Student
- orders numbers from smallest to largest,
- arranges the route using blocks with directional arrows,
- determines the mutual position of objects on the plane,
- determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side.
Description of work with the application
Launch the "Escape the Trap - Ascending" application. Tell the students that on the Planet of Scientists, Ava has many tasks to do, but it is difficult because many paths are encrypted. The Evil Scientist has trapped Ava in the laboratory, only indicating the correct path can free her. Choose the board size suitable for your students. Help Ava and using blocks with arrows, arrange a code that will determine the route from the smallest to the largest number, this will be the path to the exit for our heroine. Thanks to you, Ava will escape from the Evil Scientist's laboratory!
Instructions
Help Ava and using blocks with arrows, arrange a code that will determine the route from the smallest to the largest number.