Introduction
Coders World
Luminous Planet In Trouble
Dot Bot
Go Lumi!
Code with Ava
Kodi and the Secret Castle
Kodi's Team
About the Code with Ava collection
I. Graphical coding
II. Encrypted routes
III. Escapes from mazes
IV. Garden paths
V. Word coding
VI. Numbered paths
VII. Alchemists coordinates
Methodological introduction
Avoid traps in the garden
Avoid the traps in the gardens - loops
Gardening season
Gardening season - loops
Gather specific crops
Gather specific crops - loops
Reach the last plant
Reach the last plant - loops
Collect flower petals
Collect crops
Find the path in the garden maze - loops
Where is the gate?
Course Objectives
- Implementation of computer programming and algorithmic problem-solving content using an interactive floor.
- Creating optimal algorithms to control a virtual hero on the board using a sequence of instructions.
- Developing an understanding of the structure and syntax of program code.
- Supporting student activities that shape skills in using developing cognitive mental processes, such as logical, analytical, and algorithmic thinking.
- Shaping spatial orientation.
- Stimulating planning and prediction skills, cause-and-effect thinking.
- Creating teaching conditions that allow learning through experimentation.
- Supporting students' motor and sensory skills during organized safe activities.
- Creating teaching conditions conducive to cooperation and developing students' social communication skills.