Find the end of the route
For children aged: preschool, early school
Collection: Code with Ava - Interactive Coding Boards
Type of interaction: Light Markers
Difficulty Level
Differentiation of difficulty level according to: board size (3×3, 6×6, 10×10), number of symbols in the sequence.
board size | route length |
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Achievements
Achievements in accordance with the records of the core curriculum for primary school, grades I-III
Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.
General Objectives
- shaping visual perception,
- supporting the development of spatial orientation,
- improving object classification skills,
- shaping the ability to recognize patterns and arrangements.
Operational Objectives, Student
- determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
- classifies objects according to: size, shape, color,
- recognizes objects arranged in groups, rows, recognizes rhythms, reproduces object arrangements.
Description of work with the application
Launch the "Find the Trail's End" application. Tell the students that Ava is going to the Explorer's Planet to explore new lands. Unfortunately, the maps developed by her predecessors are very old and damaged. Help Ava read them so she can reach her destination. The board has been filled with ancient symbols, check where they lead. Choose the board size suitable for your students. Trace the repeating sequence of characters and indicate where it leads. Explore new lands with Ava!
Instructions
The board has been filled with ancient symbols. Trace the repeating sequence of characters and indicate where it leads.