Learning to code
Glossary
| Abbreviation / Concept | Explanation / Definition |
|---|---|
| action | Defined event / action of the hero on the board, such as Pick Up or Drop. |
| algorithm | List of steps (sequence) needed to perform a task by the hero |
| application | Interactive application Go Lumi!, otherwise game. |
| hero | Virtual robot named Lumi, the hero of the Go Lumi! application |
| debugging | The process of finding and removing errors in the algorithm. |
| function | A sequence of instructions that can be defined once and called many times in the program. |
| game | Interactive application Go Lumi!, otherwise application. |
| code | Source code / program source code / sequence of instructions in the algorithm. |
| loop | Iterative loop, in which we perform a sequence of instructions several times in a row. |
| marker | Light marker / interactive marker, with which we operate the application on the interactive floor. |
| interactive floor | Projection device displaying on the floor an interactive area, reacting to movement or light markers. |
| level | Task / board / difficulty level in the Go Lumi! application |
| program | An algorithm that has been encoded in something that can be run by a digital machine. |
| programming | The process of creating a program. |
| robot | Virtual hero in the Go Lumi! application |
| sequence | List of instructions. |
| condition | Instruction that is executed only under certain conditions. |
The computer vocabulary has been explained more broadly in the chapter Course Scope. The table below presents the concepts and abbreviations used in the document.
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