Create your own route

For children aged: preschool, early school

Collection: Code with Ava - Interactive Coding Boards

Type of interaction: Light Markers

Difficulty Level

Differentiation of difficulty level according to: board size (3×3, 6×6, 10×10), number of graphics to fill the board. Creative application, difficulty level depends on the teacher's instruction.

board size route length

Achievements

Achievements in accordance with the records of the core curriculum for primary school, grades I-III

Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.

General Objectives

  • shaping visual perception,
  • supporting the development of spatial orientation,
  • stimulating creative problem-solving skills,
  • shaping the ability to create layouts and patterns.

Operational Objectives, Student

  • determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
  • classifies objects according to: size, shape, color,
  • arranges objects in groups, rows, rhythms, reproduces object arrangements, creates own sequence of symbols.

Description of work with the application

Launch the "Design a New Trail on the Map" application. Tell the students that Ava found several roads on the Explorer's Planet that are not described by any of the maps she knows. Help Ava create new paths that will help other travelers in the future. Choose the board size suitable for your students. Invent your sequence of ancient symbols and arrange a route with their help according to your own idea. Remember to mark where the path begins and where it should end.

Instructions

Invent your sequence of ancient symbols and arrange a route with their help according to your own idea. Remember to mark where the path begins and where it should end.