Methodological Introduction

For children aged: preschool, early school

Collection: Code with Ava - Interactive Coding Boards

Type of interaction: Light Markers

The Explorer's Planet has not yet been fully explored. Travelers who traversed its lands in the past left maps for future explorers. Unfortunately, some of them are very old and damaged. Ava's task is to recreate the faded paths and mark new trails.

In the applications included in the Sequences section, we used exercises based on reading a sequence of characters. Ancient symbols form sequences that lead Ava to a designated place on the board. These types of games develop visual perception, support learning to read, understanding the meaning of symbols and signs. Exercises with symbol sequences also shape the ability to recognize objects arranged in groups, rows, rhythmic arrangements. These are skills important for developing mathematical competencies at the early stages of a child's education. Various variants of working with symbol sequences included in the Sequences section allow for their comprehensive use during educational activities. We used, among others, setting a goal for a repeating sequence of symbols, arranging a route from blocks with arrows based on a given sequence of characters, and freely creating sequences of symbols according to the child's idea.

In the applications from the Sequences section, we used a user-friendly user panel, which contains functions helpful in working with the board. You will find their description on the following pages of the guide.