Learning to code
Collect treasures and avoid traps - loops
For children aged: early school
Collection: Code with Ava - Interactive Coding Boards
Type of interaction: Light Markers
Difficulty Level
Differentiation of difficulty level according to: board size (6×6, 10×10), length of the arranged route, number of elements to collect and avoid, application of the concept of loops.
| board size | route length | collect elements | avoid elements | loops |
Achievements
Achievements in accordance with the records of the core curriculum for primary school, grades I-III
Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.
General Objectives
- improving spatial orientation,
- shaping the ability to create command sequences controlling an object,
- developing the ability to use algorithms.
Operational Objectives, Student
- arranges the route using blocks with loops,
- avoids obstacles in the form of maze walls,
- determines the mutual position of objects on the plane,
- determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
- uses the concepts: vertical, horizontal,
- applies the condition "pass through the field to collect".
Description of work with the application
Launch the "Collect Treasures, Avoid Traps - Loops" application. Tell the students that on the Planet of the Wild West, Ava serves as a sheriff. The inhabitants of the Wild West Planet need her help in finding items that fell on the road from a damaged wagon. However, Ava faces many dangers, she must be very vigilant! Choose the board size suitable for your students. Using arrows, arrange the route that Sheriff Ava has to overcome leading her to the exit from the maze. Record repeating movements using an arrow with a number. Remember to go through all the fields with lost items and avoid those where there are obstacles!
Instructions
Using arrows, arrange the route that Sheriff Ava has to overcome leading her to the exit from the maze. Remember to use blocks with loops to go through all the fields with lost items and avoid those where there are obstacles!
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