Arrange the route on the map - loops

For children aged: early school

Collection: Code with Ava - Interactive Coding Boards

Type of interaction: Light Markers

Difficulty Level

Differentiation of difficulty level according to: board size (6×6, 10×10), length of the arranged route, number of symbols in the sequence, application of the concept of loops.

board size route length pattern complexity loops

Achievements

Achievements in accordance with the records of the core curriculum for primary school, grades I-III

Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.

General Objectives

  • shaping visual perception,
  • supporting the development of spatial orientation,
  • improving object classification skills,
  • shaping the ability to recognize patterns and arrangements.

Operational Objectives, Student

  • determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
  • classifies objects according to: size, shape, color,
  • recognizes objects arranged in groups, rows, recognizes rhythms, reproduces object arrangements.

Description of work with the application

Launch the "Design a Route on the Map - Loops" application. Tell the students that Ava is going to the Explorer's Planet to explore new lands. Help Ava read the maps so she can reach her destination. Choose the board size suitable for your students. Trace the sequence of symbols located above the map and indicate the route. Use blocks with arrows to help Ava reach the end of the road recorded on the board using a repeating sequence of characters. Record repeating movements using an arrow with a number.

Instructions

Trace the sequence of symbols located above the map and indicate the route. Use blocks with arrows to help Ava reach the end of the road recorded on the board using a repeating sequence of characters. Record repeating movements using an arrow with a number.