Avoid the traps in the gardens - loops

For children aged: early school

Collection: Code with Ava - Interactive Coding Boards

Type of interaction: Light Markers

Difficulty Level

Differentiation of difficulty level according to: board size (6×6, 10×10), length of the arranged route, number of elements to avoid, application of the concept of loops.

board size route length avoid elements loops


Achievements in accordance with the records of the core curriculum for primary school, grades I-III

Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.

General Objectives

  • improving spatial orientation,
  • shaping the ability to create command sequences controlling an object,
  • developing the ability to use algorithms,
  • shaping the ability to recognize popular species of plants and animals.

Operational Objectives, Student

  • arranges the route using blocks with loops,
  • determines the mutual position of objects on the plane,
  • determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
  • uses the concepts: vertical, horizontal,
  • applies the condition "avoid the trap field".

Description of work with the application

Launch the "Avoid Traps in the Garden - Loops" application. Tell the students that the inhabitants of the Gardener's Planet are engaged in growing plants. Thanks to them, there is no shortage of food in the Funn Galaxy. However, not everything Ava finds in the beds is suitable for collection! There are many creatures in the garden that cannot be trampled, and you also have to watch out for rotten plants, mud, and stones. Choose the board size suitable for your students. Arrange the code using blocks with arrows in such a way as to avoid all things that are not ripe vegetables and fruits! You can record repeating movements using blocks with arrows and a number.


Arrange the code using blocks with arrows in such a way as to avoid all things that are not useful for the inhabitants of the Galaxy!