Avoid traps in the maze - loops

For children aged: early school

Collection: Code with Ava - Interactive Coding Boards

Type of interaction: Light Markers

Difficulty Level

Differentiation of difficulty level according to: board size (3×3, 6×6, 10×10), length of the arranged route, number of elements to avoid, application of the loop concept.

board size route length avoid elements loops


Achievements in accordance with the records of the core curriculum for primary school, grades I-III

Computer science education: the student solves tasks, puzzles, and riddles leading to the discovery of algorithms; uses a computer or other digital device and external devices to perform a task; associates the operation of a computer or other digital device with the effects of working with software; cooperates with students, exchanges ideas and experiences with them, using technology.

General Objectives

  • improving spatial orientation,
  • shaping the ability to create command sequences controlling an object,
  • developing the ability to use algorithms.

Operational Objectives, Student

  • arranges the route using blocks with a loop,
  • avoids obstacles in the form of maze walls,
  • determines the mutual position of objects on the plane,
  • determines directions and establishes the position of objects in relation to oneself, as well as in relation to other objects, distinguishes the left and right side,
  • uses the concepts: vertical, horizontal,
  • applies the condition "avoid the field with a trap".

Description of work with the application

Launch the "Avoid Traps in the Maze" application. Tell the students that on the Wild West Planet, Ava serves as a sheriff. She ensures peace in the towns, and that cosmic visitors from other planets do not commit crimes. The inhabitants of the Wild West Planet face many dangers. Sheriff Ava, patrolling the streets of her town, must avoid traps, poisonous animals, and prickly plants. Choose the board size suitable for your students. Using arrows, arrange the route that Sheriff Ava has to overcome leading her to the exit from the maze. Record repeating movements using an arrow with a number. Avoid fields where there are obstacles!


Using arrows, arrange the route that Sheriff Ava has to overcome leading her to the exit from the maze. Using blocks with a loop, avoid fields where there are obstacles!