About the "Code with Ava" Collection

Available in the online store: https://store.motioncube.io/en/collection/code-with-ava.

Application description in PDF for download (download).

The "Code with Ava" application collection can supplement daily educational activities for preschool and school-age children, as well as corrective-compensatory, revalidation, and didactic-balancing classes. It can also make the time spent by children in school clubs, educational institutions, institutions organizing children's free time, and additional activities more attractive.

The collection is particularly dedicated to coding lessons in early education.

General Information

  • Available for devices: SmartFloor interactive floor, interactive boards, and personal computers
  • Type of control: Interactive markers on the floor

What does the collection contain?

The "Code with Ava" basic coding course contains fifty-four applications grouped into seven thematic sections: Graphic coding, Sequences, Mazes, Route determination, Letters and words, Numbers and operations, Coordinates. Each section includes an interactive guide.

Each application is a set of appropriately designed interactive coding boards. The board consists of a grid of fields and a toolbox, with which the child solves the task, e.g., designing Ava's route using arrows, creating colorful pictures by applying colors to the grid, determining the position of objects by selecting coordinates, or marking the path directly on the grid.

The applications offer the possibility of differentiating the level of difficulty using the size of the boards used, the length of the routes determined, the complexity of the patterns used, the range of mathematical operations introduced, the number of elements to collect or avoid on the boards. This is a comprehensive tool supporting coding and programming learning in early childhood education.

The heroine of the course is Ava, a brave traveler traversing planets in the Funn Galaxy, who carries out many missions to ensure the peaceful life of its inhabitants. Ava has seven planets to visit: Planet of Artists, Explorers, Alchemists, Gardeners, Wild West Planet, Librarians, and Scientists. On each of them, there are many different tasks to be performed, which step by step introduce students to the basics of coding.

What objectives does it achieve?

The fictionalized applications create a collection of games full of adventures and interesting missions to perform. The games and activities included provide an opportunity to stimulate the development of visual perception, spatial orientation, logical and algorithmic thinking.

The aim of the specialists who created this collection was to create a tool that, through the use of boards with a grid of fields (from 3x3 to 10x10), would enable shaping programming skills in early childhood education.

Children can practice creating command sequences, using loops, reading coordinates, and recognizing graphic patterns. The ability to track the executed sequence on the board facilitates its understanding and detection of possible errors in the code. The applications support the development of mathematical skills, such as addition, subtraction, division, and multiplication. In addition, the games support reading learning and familiarize with letters. Depending on the game, students can practice finding the right solution or creatively solving the problem. Sometimes they can observe and repeat a sequence of symbols, other times they can independently create a route or graphic pattern. This is a powerful tool supporting the learning of coding basics.

The authors of the collection tried to respond to the developmental needs of preschool and school-age children, focusing primarily on supporting motor and sensory skills during organized safe games and activities.

Active support for child development

Working with the Code with Ava collection applications, you can shape:

  1. visual perception;
  2. development of spatial orientation;
  3. visual-motor coordination;
  4. ability to concentrate attention;
  5. ability to classify objects;
  6. ability to recognize layouts and patterns;
  7. ability to create command sequences controlling the object;
  8. reading and marking the position of objects in the coordinate system;
  9. understanding concepts such as: instruction, algorithm, sequence, loop, actions - collect or avoid;
  10. reading ability, systematic familiarization with letters;
  11. ability to recognize popular species of plants and animals;
  12. understanding of basic mathematical concepts and operations.

Additional materials for teachers

For the "Code with Ava" application collection, a methodological guide for teachers along with lesson scenarios has been developed, which explains the assumptions of the field grid coding learning method, describes the objectives and way of working with applications. We invite you to an inspiring reading in the following chapters.