Course Objectives

  • Implementation of computer programming and algorithmic problem-solving content using an interactive floor.
  • Creating optimal algorithms to control a virtual hero on the board using a sequence of instructions.
  • Developing an understanding of the structure and syntax of program code.
  • Supporting student activities that shape skills in using developing cognitive mental processes, such as logical, analytical, and algorithmic thinking.
  • Shaping spatial orientation.
  • Stimulating planning and prediction skills, cause-and-effect thinking.
  • Creating teaching conditions that allow learning through experimentation.
  • Supporting students' motor and sensory skills during organized safe activities.
  • Creating teaching conditions conducive to cooperation and developing students' social communication skills.