Shopping Cart

Shopping Cart template - learn the recipe for the interactive fun!

Standard app layout

Game logic

At the bottom of the board there is a container that the user moves left or right. An element falls down from the top and must be caught in the container. For each item caught, the player scores a point. Captured items are displayed at the bottom of the board. The fun can end after the set time of the game.

Template configuration

You need:

  • one graphic for the background
  • one graphic for the controlled object (container)
  • one or more graphics for falling elements

You can set:

  • sound effects:

    • item appearance
    • grabbing an item into a container
  • parameters for falling elements:

    • individual size of objects
    • movement speed
    • time interval between falling elements
  • container location

  • graphics after catching the item
  • scoring
  • game time
  • background music
  • additional screens

Advanced application operation parameters

You can edit:

  • time counter
  • points counter

Scoring Settings:

  • show items collected on the board - captured items appear at the bottom of the screen.

Advanced settings available in the template:

  • bottom margin - position of the object controlled in the Y axis,
  • display behind objects - the ability to change the layer of the controlling object so that the falling objects overlap the controlled object,
  • controlled object interaction area settings:
    • width, height and X/Y offset - settings of the zone of passing the falling object anchored in the controlled object.
  • settings of falling objects:
    • flight time - the time of falling of the object, defining the speed of the flight,
    • interval - time between the appearance of new falling elements.

Additional screens available in the template

Within the Catch template, you can add instruction, intro, start and end screen. You can use your own dedicated graphics for each screen and set parameters for texts, colours and backgrounds.

Details of screen editing can be found in the chapter Screens configuration.

Recommendations for your graphics and illustrations

Application icon

See chapter Creating an application.

App Background

See chapter Changing the graphics and parameters

Objects

Recommendations for object graphics in the Shopping Cart template:

  • Recommended image file format: PNG (with transparent background)
  • Recommended Resolution:
    • controlled object (container): 532x310px
    • falling object: 210x210px

Motioncube graphics available for use in templates

Use the ready database of Motioncube backgrounds and graphic objects. Import selected elements in the template and create an application.

Download graphics database

App appearance after changes

Ideas for using the Shopping Cart template

The logic of the game refers to the shopping basket into which we put the products.

Fun and Education - Replace the default objects in the template with a set of graphics on a selected theme, e.g. nature, fairy tales. Encourage children to play actively.

Events and Entertainment - Replace the default background in the template with a graphic with the slogan of your event. Include names or elements related to the event on the falling object graphics.

Promotion and Advertising - Replace the default objects in the template with your brand logo. Use a background with your corporate identity. Use the template to promote social and product campaigns and upcoming cultural events.