Hitting

Hitting template - learn the recipe for the interactive game!

Standard application appearance

Game logic

There are places on the board where objects can appear. Objects appear randomly and you have to hit them before they disappear. For each selected object, the player scores a point. The game ends after the set playing time.

Template configuration

Graphics required

You need:

  • one graphic for the background
  • one or more graphics for objects

General settings

You can set:

  • sound effects for:

    • the appearance of the object
    • hit an object
  • size for each object

  • graphics after hitting an object
  • background music
  • additional screens

Advanced application operation parameters

You can edit:

  • time counter
  • points counter

Advanced settings available in the template:

  • object display time - time to interact with the object after it appears,
  • time interval - defined time interval between the appearance of new objects,
  • maximum number of objects - determines how many objects can appear on the board,
  • object positions - in configuration mode using the Drag&Drop method,
  • object layers - each object consists of three object layers:
    • layer no. 1 - upper layer (default), with which you can partially hide layer 2 (always visible),
    • layer no. 2 - the object layer, responsible for the interaction effect - the animation layer,
    • layer no. 3 - bottom layer (default), with it you can specify where elements will appear (always visible),
    • the arrangement of layers relative to each other can be edited.

Good to know

The number of elements appearing on the board is a random value. Depends on the set parameter of the maximum number of elements.

Additional screens available in the template

Within the Hitting template, you can add instruction, intro, start and end screen. You can use your own dedicated graphics for each screen and set parameters for texts, colours and backgrounds.

Details of screen editing can be found in the chapter Screens configuration.

Recommendations for your graphics and illustrations

Application icon

See chapter Creating an application.

App Background

See chapter Changing the graphics and parameters

Objects

Recommendations for object graphics in the Hitting template:

  • Recommended image file format: PNG (with transparent background)
  • Recommended resolution: adjust according to your needs

Motioncube graphics available for use in templates

Use the ready database of Motioncube backgrounds and graphic objects. Import selected elements in the template and create an application.

Download graphics database

App appearance after changes

Ideas for using the Hitting template

The logic of the application refers to Hammer bench / Punch game. Let your imagination run wild and show this game in a completely new setting.

Fun and Education - Replace the default objects in the template with a set of graphics on a selected theme, e.g. Christmas, fairy tale, nature. Encourage children to play actively.

Events and Entertainment - Replace the default background in the template with a graphic with the slogan of your event. Put names or elements related to the event on the graphics of the appearing objects.

Promotion and Advertising - Replace the default objects in the template with your brand logo. Use a background with your corporate identity. Use the template to promote social and product campaigns and upcoming cultural events.