Interactive Projection Setup

Mounting interactive floor setup

This guide shows practical examples of how to mount the projector and camera for an interactive floor installation. You'll see different mounting approaches and real-world setups used in our testing environment.

Before mounting your equipment, review the [mounting scenarios](/en/docs/interactive-projection-setup/principles/setups/floor/mounting-scenarios/) to understand the recommended approaches for different installation types.

Basic mounting requirements

Mount the projector so that it faces the same surface as the camera. There are many ways to do this. The most popular approaches are described in our Help Center on the Working Environment subpage.

Make sure the camera sees the whole image displayed by the projector. Depth cameras have small angles of view and therefore often must be placed above the projector (1-2m above, depending on the projector throw ratio and size of the displayed image). Top central mounting above the interactive area is often a choice, but you can also work with a side camera mount. Remember that people playing in the interactive area shall be in front of the projector and not have the projector behind their backs due to the shadow effect.

Mobile installation with stands

Below is a visualized mobile installation idea for a short throw projector (0.6) and a depth camera. Both devices are mounted using stands/tripods. For the projector use a special mount enabling to face the projector down to the floor (i.e. projector plate and 90 degree ball head mount). For the camera use a boom stand.

You can also combine these two devices on one tripod/stand with two mounting points.

Alternatively, you can use an ultra-short throw projector and place it just above the floor.

imageThe idea for Motioncube interactive installation with a short throw projector and a depth camera

Ceiling-mounted installation

Below you can see our interactive environment for testing. We used a short throw projector with a throw ratio of 0.58 and mounted it to the ceiling on the side.

imageMotioncube interactive installation for testing

Camera mounting examples

Below you can see how we installed the cameras to perform our tests. We used a lighting ramp that allows you to mount any elements to the frame. The viewing angle of the cameras is smaller than the projection angle. Cameras are placed much higher than the projector to capture the projection area.

image
Depth cameras for testing mounted to the frame

Summary

These examples show that there are multiple ways to mount your interactive floor setup:

  • Mobile setup - using tripods and stands for portable installations
  • Fixed setup - ceiling-mounted for permanent installations
  • Custom solutions - using frames, ramps, or other mounting structures

The key is to ensure the camera can see the entire projection area while minimizing shadows for users in the interactive space.

For detailed calibration after mounting, see the Your first interactive floor guide.

imageInteractive Motioncube 3D Fish projected on the floor - experiments with depth cameras